Morse Course Post-Jam version


I updated the game to include the 3 main corrections mentioned in the last dev-log here

You can find the updated game in the official pico8 forums here

  • added an u"n"do command -.


  • added lvl 1-6
    • Small, single action levels to allow players to get used to the game. It also includes brief explanation of each mechanic.
  • boulders/gems/rocks/things now roll and maintain the tiles as normal.
    • Tile will be replaced with the proper color tile
    • Stair tile will be replaced with new broken stair tile + sound effect of breaking stairs
    • Breaking a boulder with a pickaxe now keeps the proper tile under it
  • Added a 'help' command, to find it simply ask for help

Thank you everyone for all your recommendations. A lot of comments have mentioned the game is slow, but I feel this is inherent to the game's one-button/morse-code input design. I want to work on a game that uses morse-code more for lore or communication or solutions but not the main mechanic to avoid the slow pace.

This jam was amazing, a great thank you to the organizers, itch, and the community!!

-PPP

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